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Over SUPER STREETFIGHTER IV

 

Opgericht op 1 November 2008

Beheerder Andy

Beschrijving Street Fighter IV features fighters and backgrounds rendered in 3D, while the gameplay is on a traditional 2D plane. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II than its sequels, and as such the "parry system" from Street Fighter III has been dropped. A new system called "Focus Attacks" ("Saving Attack" for the Japanese version) has been introduced, as well as Ultra moves. The traditional six-button control scheme returns, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations.[6]

The game has a very similar feel to Super Street Fighter II Turbo, but also has several features from Street Fighter III 3rd Strike.[7] Pressing both light attack buttons is still for throwing, and both heavy attack buttons are for the personal action or taunts. Both medium attack buttons are for the focus strike. Dashes and quick standing are also in the game. C.Viper is the only character who can perform a high jump.[7]

It was intended that the car-smashing bonus rounds from earlier Street Fighter games would return. Ono later stated that the bonus stages would not be in the arcade game, but they may be in the console ports. He cited the reason being that the time players spend on bonus stages takes money from arcade operators.[8][9]


[edit] Focus Attacks
Focus Attacks, known as "Saving System" in the Japanese version[10], is a new system that is being introduced in Street Fighter IV. The focus attack is a move that allows the player to absorb an attack and launch a counter attack, and it is performed by pressing the medium punch and kick buttons simultaneously. There are two phases to the attack. In the first phase, the player will shift into a new stance, at which point he is able to absorb one attack from the opponent. The second phase is the counter attack. The longer the player holds down the medium punch and kick buttons the more powerful the attack will be. If the buttons are held for long enough the attack will cause the opponent to crumple slowly to the ground, allowing the player to follow up with a free hit. If the buttons are held for longer still the focus attack will become unblockable. Attacks that were absorbed during the first phase of the focus attack still cause damage to the player; however, life lost from the opponent's attack will be gained back afterward. In addition, during the first phase of the focus attack the player may perform a dash either forward or backward to cancel the focus attack. Finally, at the cost of half the super combo gauge, many special moves can be canceled into a focus attack. By executing a focus attack during the special move, the animation of the move will be cut short and go instantly into the focus attack animation. This allows players with precise timing to cancel special moves into focus attacks, and in turn cancel focus attacks into the forward dash, resulting in new combo possibilities. If a special move is blocked by the opponent, the new system allows players to cancel the blocked move with a focus attack, and then cancel the focus attack by dashing backward safely away from the opponent.

Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which "the skill is in reading your opponent's move before he starts moving ... We haven't forgotten about combos and linked moves, but focus makes it so that you have to read your opponent."[11] The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games.[11] The focus system is a core part of Street Fighter IV's gameplay.[12]


[edit] Ultra Combos

Crimson Viper executing her Ultra Combo on Guile"Super Combos", the powered-up special moves that has been a series' mainstay since Super Street Fighter II Turbo, return in Street Fighter IV. Similar to Super Turbo, each character has one set super move. The game also features "EX Moves", the powered-up versions of Special Moves from Street Fighter III 2nd Impact. In addition to Super Combos, the game also features "Ultra Combos". Ultra Combos are performed similarly to the character's Super Combo but are executed with three attack buttons (much like the Lv. 3 Super Combos in the original Street Fighter Alpha, most which required pressing the three attack buttons to perform). Ultra Combos are long and cinematic moves featuring a lengthy combination of punches, kicks and other moves. Just as there is a Super Combo meter, there is also an Ultra Combo meter (officially known as the "Revenge Gauge"), but whereas the Super Combo meter fills as the player hits an opponent, the Revenge Gauge fills when one takes damage from the opponent. Along with the Super Combo, Ultra Combos are one of the only times the camera breaks from its normal fixed position to show a more dynamic, cinematic view of the gameplay


Returning characters
Character Japanese voice actor English voice actor
Ryu Hiroki Takahashi Kyle Hebert
Ken Yūji Kishi Reuben Langdon
Chun-Li Fumiko Orikasa Laura Bailey
E. Honda Yoshikazu Nagano
Blanka Yūji Ueda
Zangief Kenta Miyake
Guile Hiroki Yasumoto Travis Willingham
Dhalsim Daisuke Egawa
Balrog (M. Bison in Japan) Satoshi Tsuruoka
Vega (Balrog in Japan) Junichi Suwabe
Sagat Daisuke Endou
M. Bison (Vega in Japan) Norio Wakamoto


[edit] New characters
Character Japanese voice actor English voice actor
Abel Kenji Takahashi
Crimson Viper Mie Sonozaki Michelle Ruff
Rufus Wataru Hatano
El Fuerte Daisuke Ono


[edit] Bosses and hidden characters
Character Japanese voice actor English voice actor
Seth Akio Ohtsuka
Akuma (Gouki in Japan) Taketora
Gouken Tōru Ōkawa



Home version additions
The upcoming home versions of Street Fighter IV are scheduled to feature additional characters not included in the arcade version of the game. Announced so far are Fei-Long from Super Street Fighter II, Dan from Street Fighter Alpha,[20] and Sakura from Street Fighter Alpha 2.[21] The two computer-only boss characters from the arcade version, Seth and Gouken, will both be playable in the home versions as well.[22]

Character Japanese voice actor English voice actor
Dan
Fei-Long
Sakura Misato Fukuen

Categorie Games

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